[ As the fog begins to clear, you find yourself in a dark corridor, with only torches of green flame to light your way. As you continue on, the torches seem to increase, and you can almost feel their heat warming you. Or, perhaps it is the black stone beneath your feet, smelling of sulfur that is providing the warmth. Regardless, your mind may be elsewhere, glancing around at the statues of dragons that adorn the corridor. Some of them almost seem real.
But it is not them that you should fear.
You move on, through a seemingly never-ending labyrinth of corridors and dragons (or perhaps you haven't moved at all), until you come to a set of stairs. For a moment, you stop, contemplating your next move. It is then that you may begin to hear the bells. Cling. Clang. Cling. They warn of the approach of a fool with a checkered face and a crown of antlers.
"The shadows come to dance my Lord..."
He sings his song, just out of full view, and as you catch a glimpse of your shadow moving as it should not out of the corner of your eye, you know full well that it will not do to linger. Yet, should you choose to, a sad little girl might be there to urge you on. "I told him to stop, but he won't. It makes me scared."
"Dance, my Lord..."
"Make him stop." But you know full well that you can't. You try to urge the girl on one of the paths, but she seems to flee, half-terrified of the fool, and half terrified of you. (Or perhaps it is your shadow). Regardless of the reason, you know that you must run. For he is not alone.
"Dance, my Lord..."
The air smells of death and the room seems to grow cooler, as if at its own accord. They will all soon be upon you, and your options are running out. Should you choose the staircase, you will find you pursuit seems to almost vanish. Bit it is hardly over yet as you come to the chamber at the top.
"The shadows come to stay my Lord..."
A knight warns you to not advance any further, out of fear of your own safety. For when you see her, she will judge. You are to be her messiah, the one to save them all from this, but first, she must find you worthy.
action;
But it is not them that you should fear.
You move on, through a seemingly never-ending labyrinth of corridors and dragons (or perhaps you haven't moved at all), until you come to a set of stairs. For a moment, you stop, contemplating your next move. It is then that you may begin to hear the bells. Cling. Clang. Cling. They warn of the approach of a fool with a checkered face and a crown of antlers.
"The shadows come to dance my Lord..."
He sings his song, just out of full view, and as you catch a glimpse of your shadow moving as it should not out of the corner of your eye, you know full well that it will not do to linger. Yet, should you choose to, a sad little girl might be there to urge you on. "I told him to stop, but he won't. It makes me scared."
"Dance, my Lord..."
"Make him stop." But you know full well that you can't. You try to urge the girl on one of the paths, but she seems to flee, half-terrified of the fool, and half terrified of you. (Or perhaps it is your shadow). Regardless of the reason, you know that you must run. For he is not alone.
"Dance, my Lord..."
The air smells of death and the room seems to grow cooler, as if at its own accord. They will all soon be upon you, and your options are running out. Should you choose the staircase, you will find you pursuit seems to almost vanish. Bit it is hardly over yet as you come to the chamber at the top.
"The shadows come to stay my Lord..."
A knight warns you to not advance any further, out of fear of your own safety. For when you see her, she will judge. You are to be her messiah, the one to save them all from this, but first, she must find you worthy.
By any means necessary.
For the Night is dark and full of terrors. ]